![]() Settings is accessed from the Profile view as well. In Profile view, you can also edit (read: delete) your accounts, salaries, categories, and goals. But this does add a very nice gaming element to the app, which should make for a more fun experience when dealing with your finances (which is never fun). Of course, doing this takes time, and I haven’t acquired any of them yet. Additionally, there are some “skills” that appear in CoinKeeper, that you can “level up,” as if in a video game: Thrifty, Hoarding, Consistent, and Prosperous. If you have earned any stars, they will appear next to these stats. With the Profile view, you will see the following information: Current balance, saved for goals, overall revenues, overall expenses, and days of budgeting. Sometimes, if you are good with your money, you should earn some stars on your expenses, which you’ll find out more about in Profile. Days will give you a graphic of a paper receipt, with a breakdown of your expenses for each day that is logged in CoinKeeper. The History view will give you a bar chart that will compare your expenses with income. You get a pie chart for the month, with a breakdown of how much you have spent in each category. If you’re the type who enjoys reports and graphical visualizations of data, you can see this in Statistics. There are also two buttons on each side of this progress bar: Statistics and Profile. The red will be the amount of expenses you’ve incurred so far for the month, and the green is the rest of your money. Underneath the trays, you will see a progress bar for your budgeting. ![]() At first, I felt it was a bit counterintuitive when I’m used to the way other apps work, but after a while, CoinKeeper is pretty easy-to-use. The tray implementation is simple and works. A keypad will come up (with some basic math operations), and you can enter in the amount you spent, pick a day, and save it. Then an animation will show, where it is like putting an actual coin in a piggy bank. To add an “entry,” you will simply drag the “coin” from one of your accounts and put it over one of your budgeting categories or goals. It’s not like other apps, where you create a new entry and add in details. Now, you may be wondering how it is you enter in a transaction in CoinKeeper. If you want to save towards something, like a house or vacation trip, create it in the same manner as the others and it will be saved. The app comes with a set of generic categories for your budget needs (groceries, house, taxes, insurance, entertainment, etc), but you can also add categories as you go along just give it a name, icon, and budget amount. If your spending is pretty low, it will be green or yellow. ![]() The more you spend towards your monthly allowance, the more red the circle will be. In the budget tray, you will see how much you should be allotted each month, and how much you have spent. Save it by tapping on the big old done button. Select another icon to go with the account, and the amount. As you enter the account name, CoinKeeper will offer you suggestions, which is pretty nice. The Accounts tray will allow you to enter various accounts, such as checking, savings, credit card, cash, etc. ![]() It will show up in the tray once you hit “Done” to save it. Adding a new one will ask you to give it a name, icon, and the monthly salary. You can add multiple salaries if you are so lucky to get them, but this should be the amount you entered when you first launched the app. You can slide trays up or down to hide them, except for the budget tray (it’s always shown somehow).Īt the top is your salary. On the main screen of CoinKeeper, there are four color coded trays: Salary (green), Accounts (red), Budget Categories (black), and Goals (yellow). ![]()
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![]() It's important to remember that the due date is just an estimate, and your healthcare provider will monitor your pregnancy to ensure that everything is progressing as expected. Additionally, ultrasound measurements used to estimate the gestational age of the fetus can also have some degree of error. The due date predictor assumes that a woman has a regular menstrual cycle of 28 days and ovulates on day 14, which may not always be the case. The actual date of delivery can vary depending on various factors such as the length of the menstrual cycle, ovulation, and the growth rate of the fetus. Is the pregnancy calculator always accurate?ĭue date calculator is not always accurate because it is based on estimates and assumptions. ![]() Your healthcare provider will monitor your pregnancy and make adjustments to your EDD if necessary. Only about 5% of babies are born on their due dates. It's important to remember that the due date is only an estimate and the actual date of delivery can vary. This method is more accurate and can be used to adjust the due date if there is a discrepancy between the EDD based on the last menstrual period and the ultrasound measurement. In reality, not all women have a regular menstrual cycle, and ovulation can occur at different times.Īlternatively, healthcare providers can use ultrasound scan to estimate the gestational age of the fetus and calculate the EDD. ![]() However, this method of calculating the EDD assumes that the woman has a regular menstrual cycle of 28 days and ovulates on day 14. The due date is estimated to be 40 weeks or 280 days from the first day of the last menstrual period. A due date predictor is usually based on the first day of the woman's last menstrual period and the average length of her menstrual cycle. ![]() ![]() ![]() In fact, with a little practice, you’ll be able to spend just an hour or two on a Saturday or Sunday preparing a WHOLE WEEK’S worth of food-cutting your weeknight kitchen time down to zip, zero, zilch, nada! Imagine whipping up a bunch of go-to budget-friendly meal plans you can prepare quickly and enjoy without stress. ![]() Meal planning is so awesome because it helps you save SO MUCH money, time and energy. I hope this helps you create a plan for your own family in a really easy and attainable way.So you’ve decided to start meal planning? WAY TO GO! I have not always loved cooking or meal planning, but over the last year I’ve come to really enjoy it!! I really like the days I cook and get to spend time making yummy meals for the people I love so much! I love that I don’t have to worry about cooking every single day, and I typically double batch things so that we DO have leftovers for lunches / dinners. If we had a bigger family, we’d obviously have less leftovers so this wouldn’t be as feasible when it comes to only making 6 meals / two weeks. I also make any last minute changes or updates to this board in real time (if we need to switch a meal day, etc). This board is our family calendar but I have our meal plan on the side so I can see it every time I’m in the kitchen. I also make sure that fresh produce, snacks and anything else we like to eat or make throughout the week is on my list.Īfter I’ve filled out my binder for the next 2 weeks, I head into the kitchen where I fill out my weekly meal plan board! This just keeps us up-to-date on what meals are coming up and helps to remind me when I need to defrost things ahead of time or prep meals early in the day, etc. ![]() I have a go-to list of breakfasts that Jack likes and that I like so when I make my grocery shopping list, I tend to pull ideas from that. in the house – we are usually good with that. Adam and I often have leftovers for lunch or sandwiches, so as long as I keep typically bread, cheese, meat, etc. BUT I know I will need to plan lunches for him 3 days of every week. I don’t feed Jack lunch on the days he is at my mom’s for his childcare so I don’t have to worry about an extra lunch here for him then. In my binder, I then also make a loose list of breakfasts / lunches for Jack and I. I will put the meals down on the days we will be cooking them so that I can refer back to this later. This list is the most detailed and important because they’re ingredients for specific meals. This list is specifically for foods for our dinners. I sit down with all my recipes and decide what we don’t already have in the house and make my dinner grocery list. This is a calendar + binder that has spots for me to plan out all our meals and write my grocery list every 2 weeks. Adam and I then go through and pick the ones we are both most excited for and those are the ones we go with!įrom there, I pull out my meal planning binder. I go through my recipe book and Pinterest and usually come up with 7-8 options. So, the next step is to choose my dinners. Knowing I have this typical outline for myself, it makes choosing meals and prepping the cooked meals way less stressful. “FFY” means Fend For Yourself – aka: if you don’t like the leftovers or don’t want to eat them, you have to find something else on your own because a new meal isn’t being cooked. So we typically have 2 days of leftovers, 1 take out night, 3 dinner days and we spend Sunday nights at my moms for our weekly family dinner. SATURDAY: Chicken Broccoli Rice One-Pot Meal.I typically plan 5-6 dinner meals over a two week period. The first thing I do is decide on all my meals. I do my meal plan in 2 week increments because I do a big grocery trip every 2 weeks so that makes the most sense. So I use the above list to plan our meals for the week. HOW I MEAL PLAN FOR A FAMILY OF 3 EACH WEEK Meal planning tools: Baby won’t be eating anything other than breastmilk for awhile so I don’t have him included in this count. I promise this is not a brand new idea – but it’s what works for us! For reference – we have 3 people eating meals in our family: Me, my husband and our 2.5 year old. SO I shared my meal planning binder a couple weeks ago and got SO many responses asking how I meal plan, what my grocery shopping schedule looks like and how I keep meals organized for our family throughout the week. ![]() ![]() You can embed a LightGallery album in an iframe into your web page via the jAlbum embedded template: select in jAlbum menu item Album / Embed Album and copy the code to your webpage, see this example page. This is not required if you embed a LightGallery gallery via an iframe into your web page. ![]() Notice that in this implementation the album code and the rest of the website code should be saved in the same html page. I used this code and procedure for my own home page You can also embed a LightGallery thumbnails page into your web page, see this example page. If required, edit in common.css the css code for the container, for example: Upload your web-page folder to your server with an FTP-program like FileZilla. To the place in the body section where you like to see the embedded light-box.Ĭopy just above the statement the code from the end of the album index file: Copy only the lines you see in your album index file. The last two type of statements may be different for your album or they may be absent. In the head section copy after your style-sheet statements these type of lines from the album index file: Edit the index.html file of your webpage: add code from the album index file, Make the album and move the sub-directories slides, thumbs and res and file slidePage.js to your webpage folder. Make a file 'page-header_embed.inc' the image directory with only only one line of code: ![]() This will remove most unused code from the album index page. Start making a minimal album in a sibling directory of your web-page: Check both check-marks 'Skip thumbnails pages' and 'Use LightGallery-placeholder' and un-check slide Page options ' Show location button' and 'Show Share window button'. If the index file of your website is large, the method described above might not be very practical and you can better edit your original index page of your web-page manually. Use an FTP-program like FileZilla, to up-load the sub-directories slides, thumbs and res and files slidePage.js and index.html. If the you like to embed a light-box in the root of your website you should not use jAlbum to upload the index page of your web-root, because it will start uploading all the files in your web-root. It is obliged to insert in the html code LightGallery container Īt the place you like to see the album with the images. The extra required html code is in include file 'page-header_embed.inc' in the image directory: The extra required css code is entered in the css textbox on the LightGallery 'Web page' settings tab: Rewrite to typescript Remove lightgallery.js and plugins imports and. No JSON data is used and no iframe is used as a container for a the album, it is all done in the excellent lightGallery library. Learn more about react-lightgallery: package health score, popularity, security. Use double click to zoom/unzoom the image. The middle button is used to start/stop the slide show and the right button can be used maximize the lightbox. Click on the Thumbnails button in the tool-bar in the upper right corner to show/hide the caption and the thumbnails below the slide image. ![]() ![]() Purify Spirit, for 1300 Mana, cancels curse and magic effects on your ally. You can only cast this on one target at a time. Damage done to it can cancel this effect. The target gets paralyzed, and can’t cast a spell or attack. Hex transforms a target within the 30m range into a frog for 1 min. This one allows quicker (the casting speed depends on your Haste rating) teleportation with lower CD to wherever your Hearthstone is bound. The spell jumps up to 4 times, and its efficiency shinks by 30% after every jump.Īstral Recall has an action similar to that of Hearthstone, but the CD is not the same, though. CD 10 secs.Ĭhain Heal costs 5000 Mana, and its 2.5-sec cast allows you to apply major healing on a selected ally after which the heal jumps onto the closest wounded ally. In it, up to 6 allies will be getting their Health restored. The pool has the radius of 10 m and is active for 10 secs. Healing Rain costs 4320 Mana and has a 2-sec cast after which it places a healing pool in the selected area. ![]() Every 2 secs, the totem restores a small amount of Health to the most wounded ally of yours within the 40-m range. Healing Stream Totem, for 2200 Mana installs by your side a totem that’s active for 15 secs. Healing Surge has a 1.5-sec cast and restores the same amount of Health as Healing Surge. Healing Wave delivers a 2.5-sec cast that restores your target a substantial amount of Health. Riptide instantly restores your ally’s Health and leaves a HoT for 18 secs costs 1600 Mana. Trait is a name for the ‘talents’ of your azerite armor. Overheal is an inefficient heal that exceeds 100% Health. Range usually refers to a zone that is not a close-range one and is used, respectfully, in the titles of all classes and specs that do effective damage remotely. Melee is the close-range combat zone, also used in the titles of all the classes and specs that do effective damage in this zone. HPS stands for Healing per Second – the amount of healing done within one second. By default, it’ reflected to the left of the mini-map by its lower edge.ĭPS (Damage per Second) is a measure that reflects the damage done within one second. GCD (Global Cooldown) is the overall ability recovery time.ĭebuff stands for negative effect. Can be often applied to bursts and various protective abilities. Always reflected to the left of the mini-map, by its upper edge.īurst is an ability to do – in multiple ways – massive damage within a short period of time.Ĭleave is an ability to damage secondary targets through damaging the main one with no (or minor) loss in the damage done to the main target.Ĭooldown (often CD) primarily refers to the ability recovery time. It is also used to describe any ability of a Boss with the aforementioned effect.īuff stands for any positive effect. ![]() ![]() This command is usually used to act in a team/raid on several targets. Warrior, where getting gargantuan amounts of block is NOT currently unrealistic.(Area of Effect) is basically the area where this of that effect is actuated regardless of whether its damage or healing. Are you refering to Stagger, or their mastery? While Stagger is, and has been extremely powerful since it's inception, in it's current form a DC Brewmaster should melt after roughly 7-8 seconds when both their Stagger runs out (Compare to MoP days of being able to get 2 minutes of 100% uptime on 100% stagger coverage with the ability to cleanse it whenever they needed to 4 times in a row), and without cleansing their stagger (Note that reducing more then 75% of their stagger is resource intensive and can result in Stagger failing to be kept up 100% uptime, at which point they get hit like a truck) means that Monks should drop very, VERY quickly when DCd, especially compared to I.E. ![]() If you dont want to improve yourself and would like to play a failsafe tank, brewmaster it is.I read this with a grain of salt. Brewmaster tank DCed in a 23+ key and the group cant wipe, because the stupid passive tank took forver to die. How stupid 85% PASSIVE avoidance can be, was last week the MEME on twitch. No tank will ever catch up to monks for the average player. ![]() ![]() ![]() Continued abuse of our services will cause your IP address to be blocked indefinitely. ![]() Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
![]() ![]() InputMismatchException – when the input does not match with the expected type Scanner nextLine() example using System.in.NoSuchElementException – when there is no token found.IllelgalStateException – when we attempt to perform search operation on closed scanner object.Java Scanner class throws the below exceptions while trying to read input: Returns a word boolean hasNext(Pattern pattern) Returns true if the next token matches the pattern specified boolean hasNextBigDecimal() Returns true if the next token has a BigDecimal boolean HasNextBigInteger() Returns true if the next token has BigInteger boolean hasNextBigInt() Returns true if the next token is BigInt boolean HasNextBoolean() Returns true if the next token is boolean boolean hasNextFloat() Returns true if the next token is Floatīoolean hasNextDouble() Returns true if the next token is Double boolean hasNextLine() Returns true if the scanner has another input line String next() Finds and returns the next complete token in the input BigDecimal nextBigDecimal() Returns the BigDecimal value from the input BigInteger nextBigInteger() Returns the next BigInteger value from the input Double nextDouble() Returns the next Double value from the input Float nextFloat() Returns the next Float value from the input Int nextInt() Returns the next int from the input Long nextLong() Returns the next long value from the input String nextLine() Returns the next line from the input string Short nextShort() Returns the next short value from the input string Java Scanner Exception We can use the below methods to read different input types and other manipulations Method Description void close() Closes the scanner object Pattern delimiter() Returns the Pattern of the scanner object that it currently uses to match delimiter boolean hasNext() Returns true if there is another token in the input string. ![]() Scanner sc3 = new Scanner(String s) Scanner Methods to read different input types The 2nd object sc1 reads input from a file and the 3rd object sc2 reads input from a string. The 1st object sc reads input data from user input which can be through the keyboard. The below code shows you how to create a scanner object with different input streams. To use the Java Scanner class, we import the package. In this case, it divides the string into 4 tokens “My”, “age”, “is”, “22” which uses space as a delimiter. For example, consider the below input string String s = "My age is 22" It then iterates through each token which is nothing but each data using its in-built methods. The scanner object reads the input and divides it into tokens based on a delimiter which is normally white space. Java Scanner next() example using String input.Java Scanner nextInt() example using System.in.Scanner nextLine() example using System.in.Scanner Methods to read different input types.Let's suppose that K is equal to two and the strength of two is two lengths. We need to consider the borders of the international police force. We need to involve at least one from K to 65,535. We need to count all the possibilities of different lengths of strength for the name of the variables if we want to count all the possibilities. There are 64 characters for our strength. For a java string, we have 64 characters. We have one symbol of dollar, one symbol of underscore, and 10 digits. We have 26 possible answers for upper case letters. Yes, right? For the name of the variables, we can put on all the possible characters. ![]() It's important to count all the possible outcomes. The point is that we have all of the possible symbols for the characters of the strength. We need to count how many possibilities we have for variables in java. ![]() Lowercase letters, the dollar symbol, the underscore symbol and the digits can be found in these variables. There are german language variables that have lengths between one and 65,535. The variables that are involved in the job language need to be considered for this exercise. ![]() ![]() ![]() Clearly, this is not your SPCH-10000's Kessen.Hello everyone and welcome! This is my third AAR here, I cannot promise I will keep this (And Das Kaiserreich!) updated on a consistent basis since RL can and will interfere at some point or another, even if I can't get a regular update out for them, I do plan on carrying these ones out to their conclusion, triumph or tragedy (And after that, likely a Reboot/Redux of the Dragon, either on a Harder difficulty or in a Mod) The slope of the terrain affects your unit's velocity, which in turn determines the offensive power of the charge, as does the tightness of their formation. Meanwhile, charging through enemy ranks at high speed can prove a valuable softening tactic. A good example of this real-time tomfoolery comes in the basic attacks: pressing square and circle in various sequences will cause your unit to perform real-time slashes, just like in Dynasty Warriors. The real-time, active-feeling pace of the game may seem strange to veterans, but will also make it more appealing to newbies. Specific movement and action orders for each unit can be specified before the battle, and you can jump to any unit mid-battle to take control as you see fit. Early battles will only give you a few units to control, but later ones will offer up to eight. Each unit has an officer whom you can control that passes your orders along to their unit, which are then carried out instantaneously. You might be controlling 20 on-screen cavalry at once, but each character you see represents hundreds and hundreds of simulated soldiers. Unlike the small-scale focus of Dynasty Warriors, Kessen puts you in control of entire military units. This isn't another ridiculously slow hex-based wargame in which you plot out every move and enjoy lunch while battles play out it's actually a fast-paced blend of action and strategy that has more than a few resemblances to Koei's popular Dynasty Warriors games. For starters, Kessen III is the first game in its series to offer complete real-time control. Feudal Carnage While the storyline may be typical, the actual gameplay is rather fresh. ![]() Half-fact, half-fiction, Kessen III looks to be another fun romp through familiar territory for Romance of the Three Kingdoms aficionados. Through the game's 13 chapters and over 50 battles Nobunaga will have to employ the help of other real-life figures such as Mitsuhide Akechi, the brilliant strategist who would one day prove his undoing. ![]() Naturally, Kessen III takes some liberties with historical fact, but the basic idea of Nobunaga using military might to consolidate his power base remains. Kessen III tells the early story of Koei mainstay Nobunaga Oda, the 14th century Japanese daimy¿ who struggled to unite Japan under his own iron fist. Kessen III will be a major departure from the previous games, though, with both a brand-new graphics engine and a completely different approach to gameplay. Now, as the PS2 enters its twilight years, Kessen is returning for one last hurrah. A major sequel followed in 2001, but the series has been silent since. Remember Kessen? Back in 2000, Koei's feudal Japanese war simulator was one of the PlayStation 2's launch titles, and one of the first games to hint at the power Sony's new machine. ![]() ![]() ![]() Vine blights, found in forests and jungles, are vaguely humanoid-shaped masses of braided vines that can lash out and grab other creatures. They don’t flee when wounded and fight until they’re destroyed they’re not afraid of fire. If the melee opponent then moves away, they make their opportunity attacks, but they may not bother to pursue, unless they’re trying to chase trespassers out of their part of the forest. When a party of PCs comes within 30 feet of them, they attack with their needles if one closes to within melee range, they attack with their claws. Their Intelligence is animal at best, and while they aren’t slow, they also don’t move if they don’t have to. They’re not concerned with whether they’re seen, only with whether they’re approached (which they can detect out to a range of 60 feet, with blindsight). They also aren’t ambushers-they have no Stealth skill. The more suffused with evil influence an area is, however, the greater their numbers. Needle blights may be encountered in groups, but unlike twig blights, they aren’t always encountered in groups: they have sufficient Strength and Constitution to take on low-level opponents alone. Needle blights, found in evergreen forests, are human-size amalgamations of plant matter and needle-shaped leaves, which they can hurl like porcupine quills at opponents. ![]() And if attacked with fire, they’ll Dash away from the source. If their numbers are sufficient to surround an enemy, however, they will. They’ll follow a foe who tries to retreat, but they won’t Dash after one. They’re cursed beings, not evolved creatures, so they don’t have much in the way of survival instinct they attack until they’re destroyed. When victims come within reach, they’ll attack with surprise (give them advantage for hiding in plain sight, unless the PCs are watching out for them). Whenever a party of adventurers encounters a patch of twig blights, they’ll be inert, disguising themselves as ordinary desiccated shrubs. They have 60-foot blindsight and are vulnerable to fire. They also have proficiency in Stealth and the False Appearance feature, so ambushes are a likely tactic (insert Birnam Wood joke here). They don’t have high mobility, so they’ll compensate with numbers, growing in large patches. Twig blights, found in forests and abandoned settlements in forested areas, are small and scrappy, with poor Strength but good Dexterity and Constitution. These are called “blights.”īeing plants, they derive nutrients from the soil, so they don’t need to kill to eat. And, of course, some awakened plants are evil and want to kill you. In Dungeons and Dragons, some plants are “awakened”: they possess consciousness and mobility. ![]() ![]() ![]() Due to the rapid progression of development on XLD it best you consult the source-code on the developers website for the latest builds, which may include new features and binaries that are not listed on this wiki page. The source code is included in the archive below and is released under the GPL. If you are interested in doing this, please see XLDDecoder.h in the source files. In the future various plug-in interfaces will be provided, so that you can easily develop plug-ins for new formats. The frontend is able to access the various decoders with the same interface. The frontend and backend of XLD are separated. The library and header of Libsndfile, FLAC, Wavpack, Monkey's audio and Libcddb is required to compile it. The source code of XLD is included in the StuffIT light expander archive. Known bugs for the latest release of the software are listed under "Version history" on the main page of the XLD website and can be posted under this HA thread.Additionally the AccurateRip database is used for matching checksums between numerous CD rips. XLD can also be used on drives that don't have Accurate Stream and utilize C2 error pointers (see Secure ripping). XLD (X Lossless Decoder) uses the cdparanoia 10.2 libraries ripping and error correcting. Also XLD supports output to a CD image with cue sheet (wav+cue, flac+cue, etc). You can convert each track in your audio CD into the desired format. XLD version 20080812 and later can be used as a CD ripper. In addition, you can choose Ogg Vorbis (aoTuV), MPEG-4 AAC (QuickTime/CoreAudio), MP3 (LAME), Apple Lossless, FLAC, HE-AAC (aacPlus v1/v2), Wave64 and WavPackin the GUI version. XLD also supports so-called 'embedded' or 'internal' cue sheet.Ĭurrently you can choose output format from WAVE,AIFF and Raw PCM. ![]() All of the supported formats can be directly split with the cue sheet. XLD does not use the decoder frontend but the library instead to decode, so no intermediate files are generated. Other formats supported by Libsndfile are also decodable. LAME MP3, QuickTime AAC, HE-AAC, and Opus.XLD is Universal Binary, so it runs natively on both Intel Macs and PPC Macs. The supported audio files can be encoded/decoded and split into tracks with cue sheet. X Lossless Decoder (XLD) is a secure CD ripper and a tool for Mac OS X that is able to decode/convert/play most lossless and lossy audio files. ![]() |